[PREV - HARMAN_CRAFT]    [TOP]

OBJECTS_THROUGH_THE_ANIMIST


                                               December 12, 2018

I've been a bit harsh on "Object-Oriented
Ontology"-- perhaps because it's a                OOONT
steaming load of obvious crap by any
reasonable standard.

There's one aspect of it though which might
still deserve some credit-- for some artists
and architects it apparently functions like
an artistic manifesto, or a set of
inspirational messages, or just a peculiar
perspective they find fruitful (or say that
they do).  Different standards apply for use
cases like this, and even a point of view
that we don't believe is true can still have
some value for these purposes.

                                                "Muse, speak through me..."

   The doctrine that the real object
   is inevitably mysterious and that we
   must treat it's nature with respect,
   you can see how that might be
   put to use by a working artist.

   The painter might ask the paint
   where it wants to go, and pretend      But then, letting the character
   to put human intention aside.          of the materials drive the art
                                          is not actually a new idea at
                                          this point.


       It actually strikes me as very similar
       to animism, a point not lost on this             ANIMISTS
       particular commenter, who (just going by
       his name) I suspect has an edge in his
       cultural background: Keisuke Akiyama

             http://www.interactivearchitecture.org/digital-animism-through-looking-at-the-meaning-within-noise.html

          That's a particularly wonky piece, some sort
          of discursive Artists Statement that romps
          through animism, object-oriented ontology,
          Piaget's psychology of autism, and a
          traditional Japanese candy ("Kintaro-ame")
          leading up to some sort of "experiments" of
          creating machines that talk to each other to
          see if they'll seem less like objects...

          At least, I think that's the idea.



--------
[NEXT - SINCERE_OBJECT]