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PLAY_BALANCE


                                              January 10, 2005


Once upon a time (1980 or so)
I went through a minor wargaming    Ogre was a science fiction scenario
phase, mostly playing some          based on Laumer's "Bolo" stories.
"Microgames": "Ogre", "GEV",        Lots of different kinds of small
and "Melee".                        tanks ganging up on an enormous
                                    automated tank, the "Ogre".
Melee was a
suprisingly                                    A cool game, but they blew
interesting                                    it on "play balance".
game, an
attempt at    It was later expanded,           The attacker would always win
modeling      and tricked out with             if they used a strategy of
medieval      fantasy junk, to                 all GEVs (aka hovercrafts).
warfare.      became the game
              "Wizard", which I                These had the unique
As far as     never bothered with.             capability of being able
wargames go                                    to slide in to fire, and
it was                  No D&D for me,         then retreat quickly
reasonably              thank you.             before a counter-attack
elegant.                                       could occur.

This is to say that                                 Their next game
playing it involved                                 attempted to fix the
detailed study of the                               problem by weakening
rules: carefully                                    the retreat phase of
reading through the                                 the GEVs.
tables of different
weapons you could                                   Oddly enough, they
assign to fighters;                                 called it "GEV",
crunching the numbers                               though the GEVs were
about different                                     no longer crucial.
tradeoffs of strength   The design of
and dexterity; and so   wargames has
on.                     it's own
                        tradeoffs:
  I was playing         elegance vs.
  this game with        realism;
  an experienced        realism vs.         The phrase "wargame"
  opponent, and         play balance.       suggests some attempt
  he already had                            at capturing some
  his strategies                            aspects of reality.
  worked out.
                                               The original wargames
  Typically he would use very                  tended to be historical
  moderate mixtures of strength                simulations and were
  and dexterity, with weapons                  used to learn something
  from the middle of the chart,                about strategy and
  and just a little bit of                     tactics.
  armor.


     My first attempt at creating a
     "character" was to max out the
     strength and let dexterity go
     to the minimum, max out the armor     This was the only
     (including a shield on his back)      "character" that
     and have him carry the heaviest       I bothered to name:
     possible ax.                          "Wimpy the Burdensome".

     He didn't last very long.
     A blow from his ax *might*
     be devastating, but in effect
     he wasn't able to hit anything.

        Another bright idea I had:
        I noticed that there was a
        special rule attached to
        the light bows: a high
        dexterity, unarmored,
        fighter could fire them
        twice in a turn.  I tried a
        few rapid-firing bowmen,             My opponent commented
        but while they could hit             that he'd tried this
        things at a distance, they           strategy once, and had
        could do only light damage,          the same trouble with it.
        and never against a fighter
        wearing any armor.

              This was getting distressing:
              it was all very logical, but
              how dull if the only reasonable
              thing to do was to imitate my
              opponent's moderate strategies,
              and let the luck of the dice
              settle the outcome...


But then I started having some
interesting thoughts... there
were these heavy cross-bows
whose primary flaw was that they
were incredibly slow to re-load
(three turns!).  However it only
took *one* turn to change weapons,
so why not send a fighter into
battle with two, one in his hands,     My opponent was impressed:
and one on his back?  Then you         he hadn't seen that idea before.
could pack a heavy attack into
the opening of the game, and
perhaps settle it quickly.

    This was useful, but
    nothing amazing.

Reading back and forth through
the rule book, I noted another
interesting loophole -- or rather
"simulation hack":  spear weapons
did double damage on a "charge
attack".  So the *first* hit
with something like a halbred
was really devastating, though
afterwards it was much like any
other weapon.

These heavy halbreds required
a lot of strength, so the
dexterity hit could be a
problem.  I thought of a way
to compensate slightly: wear
no armor.

  We played a few games where I relied on
  a lot of these unarmored warriors with
  heavy halbreds.  In the opening of the
  game, I would have two gang up on one
  opposing fighter: the second attack was
  generally fatal, leaving the heavy
  halbred men free to charge at yet another       I supplemented them
  target.                                         with one double
                                                  heavy-crossbow guy.
     This was looking to me like
     an unbeatable strategy.                         If need be, three
     Had they blown it and                           could gang up on one,
     pulled another "Ogre"?                          to quickly reduce
                                                     the opposing forces.
     Before we put the game
     aside for the last time,
     I asked him what he
     would do if he knew in        (We were students in
     advance that I was            physics and engineering:
     going to hit him with         it's amazing we found time
     unarmored heavy halbreds.     to play several sessions
                                   of this game.)
     He thought for a moment
     and said he would try
     the rapid-firing bowmen.

        And indeed, those might
        be effective against
        unarmored opponents.

            Which improved my opinion
            of the game immensely:
            different strategies could
            be effective under different
            circumstances.


               How depressing if the only path to success
               was to imitate the already successful.


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