consistency_over_gooeyness

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Date: Fri, 20 Oct 2000 12:36:40 -0700
To: Daevid Vincent <DayWalker@thematrix.com>
Cc: svlug@svlug.org
Subject: Re: [svlug] gui lilo..?
From: Chris Waters <xtifr@dsp.net>

On Fri, Oct 20, 2000 at 12:14:59AM -0700, Daevid Vincent wrote:

> By the way Karen, I wasn't cyring to the list for help, I was just jumping
> in to point out that there is an elitist click forming around the Linux
> community and it's not good...

It's not forming and it would be a "clique", not a "click", except
it's not that either.  And I'm not even sure it's elitist.

The command-line folks have been part of the linux community for
longer than anyone else, because, at first, that was the only
interface available.  (Then curses was ported, and whole new worlds
opened up!:-)

Thus, it's the core of the community that prefers command-line, not a
clique (or even a "click"), and it's not forming, because it did that
long ago.

And as for the charge of elitism, well, I admit, it does look that way
at times, but the fact is that I know many people, raised on DOS, who
still prefer command-lines, but still don't know squat about
computers.  My youngest brother, for one.  Learning the meaning of
cryptic icons is no easier than learning the meaning of strange
words.  And as for menus, well, guess what?  That's not a GUI feature
at all.  Lots of programs have menus.

Command-line (or console/terminal, which is actually different,
because it allows the use of curses) is not inherently harder.  The
fact is that Apple's greatest innovation was the idea of a
*consistent* user interface.  The GUI came from PARC, but Apple had
been after a consistent interface since the IIe days.  They succeeded
with a GUI because they were able to force everyone to rewrite all the
applications, but it wasn't the GUIness that produced the consistency.
That was just an excuse.

(The sad part is that almost no one at Apple recognizes what really
happened, and all of them are hooked on the idea that GUIs are
"easier".  Thus, they overlook what should be one of their greatest
claims to fame.)

But bottom line, when it comes to boot loaders, you don't gain
anything except overhead by adding graphics.  This is not an
ease-of-use issue here -- lilo may suck, but other boot loaders offer
simple menus without all the bloat and complexity of graphics.

Unless you want to claim that only an "elitist snob" is able to move a
cursor around and choose items from a menu, your whole argument falls
apart.  Ease-of-use (or ease-of-learning, which is what most people
really mean when they say that) is orthogonal to graphicalness.

===

Date: Fri, 20 Oct 2000 12:55:09 -0700
To: "Gareth J. Greenaway" <gareth@wiked.org>
Cc: svlug@svlug.org
Subject: Re: [svlug] gui lilo..?
From: Chris Waters <xtifr@dsp.net>

[...]

> The thing I think everyone has forgetten here is that with a OS like
> Linux or various other open source solutions we have choices.  If there
> was a friendlier front end to lilo, true to the Linux and open source
> world if someone didnt want to use it then someone wouldnt have to use
> it.  

We haven't forgotten, and you'll get no argument here.  Where I begin
to disagree is when we go from this simple and obvious statement to
what many consider the obvious next step: a graphical interface is
easier/"friendlier".  False!

(In fact, check out blender ( http://www.blender.nl ) for a perfect
counter-example to the claim that GUIs are easy for newbies.  This is
a 3d program with a learning curve that makes vi look trivial.  And
like vi, its proponents claim that it has a great interface, despite a
learning curve as high as Everest.  Easy-to-use and easy-to-learn are
orthogonal concepts, despite what marketing spuds would have you
believe.)

Anyway, you quoted mutt as an example of a good interface, so I don't
think we're actually disagreeing.  I just want to clear up the whole
"graphical" issue.  GUI does mean graphical, and graphical is not
inherently better.

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