retrospective_essay_on_the_idea_of_teledildonics_mosher.txt

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     Bad Subjects: Political Education for Everyday Life-[badnew4.gif]



   Teledildonic Temptations:
   The Rise and Fall of Computer Sex 
   Mike Mosher

   Bad Subjects, Issue # 41 , December 1998 
     ________________________________________________________________

   We Thought They'd Never End

     Julie is into love of the robot
     Billy the android with stereo hips
     Her daddy wants her to give him to NASA
     She wants to give him a passionate kiss

   Like the head mounts and power gloves then ubiquitous in advertising
   and media, the subject of computer sex evokes an early-'90s
   nostalgia. Ah yes, back in the days when we were all cyberpunks... Do
   you remember the future, one that now seems as quaint as the Jetsons?
   And in no small part, we were all jazzed at the thought of having
   cheerful sex together over our computers, an idea circulated with
   little understanding of the neurophysical details to be addressed
   other than one's own hots. Where there has been online progress in
   this direction over the course of this decade, the wish-fulfillment
   has proved other than loving, too often abuser-friendly and almost
   always accompanied less with gurgles and cries of delight than "Show
   me the money!"

   handsnake Teledildonics is the accepted term for computer-networked
   sex acts. It was coined in the 1980s by Ted Nelson, who nearly two
   decades before envisioned and named the interactive modes of
   expression hypertext and hypermedia and hoped to see them fully
   realized in his Xanadu project. Howard Rheingold's Virtual Reality
   discussed both the spread of its provocative meme as well as the huge
   technical obstacles to be overcome in its development. Nearly a
   decade later, the speed and processing power required by sensors in
   responsive body gloves still don't exist.

   Around 1991 teledildonics was a hot discussion topic upon the online
   service the WELL. To the discussion that Howard Rheingold chuckled
   was "the weird throw-away idea that will not die," I contributed two
   predictions. The first was that there would be sanitary public sexual
   arcade games, resulting in winning orgasms, by the year 2000. The
   second was that its game cartridges would move beyond mere depiction
   of celebrities (like the Elton John and Kiss pinball machines) and
   animals (earthly and alien) to allow the player to have sex with
   objects like "a Russian MIG fighter, a Ferrari Testarossa, and the
   dome of St. Peter's."

   One of the first generation of sexual computer games, "Leisure Suit
   Larry Goes Looking for Love," published by Sierra On-Line Inc. in
   1988, featured the adventures of a nerd hoping to meet and date
   women. The game featured the ability to adjust the Filth Level to the
   user's liking. Around the same time a Macintosh-friendly Chicago
   cartoonist Mike Saenz -- creator of a short-lived object-oriented
   comic book art and page assembly program ComicWorks -- designed
   "MacPlaymate." This was a program by which the user used the mouse to
   control a virtual vibrator or disembodied hand that massaged an
   onscreen woman until she squealed in ecstasy. Intended to be a break
   from the work day, a single click could fill the screen with a fake
   spreadsheet to look like productive alienated office work. Saenz soon
   followed with "Virtual Valerie," generally the same cartoon of
   passive female complaisance but with color graphics delivered upon
   CD-ROM, which soon became the biggest-selling CD-ROM for the
   Macintosh. By 1993 the staid CD-ROM Conference, largely funded by
   Microsoft, was peppered with vendors of Adult Content, which were
   mostly predictable collections of nude photos of big-haired white
   women in their twenties sporting breast implants. The 1994 computer
   game from Pixis "Space Sirens, the Ultimate Cyber Sex Simulator" was
   touted by Electronic Games Magazine review "as close to genuine VR
   sex as current technology will allow." In the past year the secondary
   sex characteristics have been exaggeratedly modeled and rendered
   (buxom as boys like) on female computer game avatars Lara Croft of
   "Tomb Raiders," Mikiko Ebihara in "Dikatana," Red Lotus of "Deathtrap
   Dungeon" and Alison of "Space Bunnies Must Die."

   The 1994 movie by Brett Leonard Lawnmower Man featured the most
   memorable representation of a virtual love scene. At first poetic and
   then predatory, the intensity of the act permanently destroyed the
   mind of the Lawnmower Man's female partner. Until that point in the
   film the woman in question, a suburban sexually aggressive
   connoisseur, was one of the most interesting characters in the film.
   Many viewers would have rather have seen her sensuality (and hence
   spirituality?) enhanced to the same astronomical degree by her
   virtual experience as that of the Lawnmower Man's. Sadly, this scene
   seems to have marked both the zenith -- the focused and
   fully-realized money shot -- and beginning of the end for inspired,
   utopian visions of cybersex.

                                   circ

   Positioning Teledildonic Traditions

     In the future love'll be different
     Private parts are a thing of the past
     No more "normal" orgasms
     Electronic ones built to last

   The roots of teledildonics traverse forms of stimulating sexual
   content delivered in text, visuals and video clip upon computers, of
   sexual communications by text or videophone via computers, of
   proposed tactile hookup between people via computers, and that of
   human-computer sex involving only one participant and a high-end
   sexual toy. What do we really talk about when we talk about sex with
   computers? The question addresses various aspects and minglings of
   art, literature, telephony and, ahem, tools. Yet ultimately it may be
   about exercises of power, of representation and relationships of a
   commercial kind.

   Teledildonica continues traditions in the history of art, the arena
   between concept and daily life, whose aestheticization is often a
   fetishization. Hardware and voyeurism proceed as Marcel Duchamp and
   Francis Picabia both used machine imagery as metaphors for sex acts
   from the 1920s through 1960s. In the 1930s Hans Bellmer (whose
   personal warmth drove his lover Unica Zurn to suicide) created a
   manipulable doll with a prominent vagina, which he photographed clad
   in silk stockings and high-heeled shoes. Fifty years later
   illustrator Hajime Sorayama filled the pages of Japanese magazines
   with sexy robots, breasts and hips airbrushed as gleaming chrome,
   while conversely Sara Stara performed a "Vulvic Ring Cycle" of
   neo-pagan rites with fleshy human celebrants clad only in microchips.
   Using ingenuity, Macromodel and PhotoShop, Mike Saenz produced
   illustrations in 1992 of a couple hooked up to devices allowing them
   congress at a distance for Lisa Palac's Future Sex magazine.
   Ostensibly about teledildonics, the short-lived magazine never again
   convincingly mated its sexual futurism and its glossy photography of
   the lubricious here and now.

   Flush with excitement from the early talk of teledildonics, I
   proposed my own interactive art installation for a computer-human
   interface conference in 1992. "Gonadotosh's Gender" was to feature
   hypertexts of sexual and gender imagery and commentary contained in a
   figurative kiosk shaped like an agitated man and accessed via a touch
   screen monitor at the position of the figure's genitals. My proposal
   was not chosen, on grounds that it wasn't really doing anything
   groundbreaking with computing.

   Computer sex has appeared in novels, especially science fiction, and
   a bibliography should be assembled. The 1950s science-fiction writer
   Philip Wylie wrote in The End of the Dream scenes of futuristic
   "Love-o-mats" where a customer's skin is sprayed with silver
   conducting material and then serviced by a machine-generated
   hologram. But what of the consensual collaborative erotic literary
   creation that's sometimes called "one-handed typing?" The implication
   is that the communicants are masturbating with the other hand, a
   ribbon of ASCII text dribbling across the cathode ray tube like a
   trail of bodily fluid. Pornographic literature, words weaving their
   erotic effect upon the reader, has appeared in every culture with
   written texts. The added value the computer screen brings to it is
   the immediacy of text written at that moment specifically for the
   reader (I'm talking to YOU, sweetheart! Now take it off...slowly...).
   Yet this may be a something which an intelligent program could also
   carry out, devoid of any real-time operator.

   Nicholson Baker's Vox was a serious literary exploration of phone
   sex, so if cyberspace is "where you are when you're on the phone," is
   computer sex a variation on phone sex? In Spike Lee's 1996 movie Girl
   6 an actress who finds employment in the phone sex industry suffers
   when she drops fixed boundaries between herself and customers. One
   could be as susceptible to mistake commercial fantasy for lived
   reality and relationships in cybericity. Lisa Palac's "Cyborgasm" CD
   used virtual audio, a spatially-effective and lifelike
   digitally-processed sound technology, to present its sexual
   scenarios. Yet its power was essentially verbal storytelling, an
   actor's skill. If online communicants, typing long exchanges about
   topics of concern, are truly a community (still a debatable
   proposition), what of its sexual component? Does it remain
   machine-mediated, analogous to phone sex? Or is it more likely to
   blossom in face-to-face meetings? At the Second Cyberspace Conference
   at the University of California in Santa Cruz in 1991, findings were
   presented on how from its beginning the Minitel, an online system
   distributed free by the French national telephone company, was often
   used to set up romantic assignations. Later on, as Minitel technology
   improved, the "pink" services of animated and photographic erotica
   were taxed more heavily than the rest of the communications.

   Computer sex might mostly (as the name Teledildonics suggests) be
   technology-centered, the love of craftspeople for their shiny tools.
   The teledildonically-employed computer continues the tradition of sex
   toys like dildos, vibrators, multi-orificed love dolls, Acc-U-Jack
   penile suction pumps or other devices found in urban specialty shops
   and advertised in porn magazines. The ornate and coded history -- as
   long as that of any electric home appliances -- of electric vibrators
   for women is now recounted in Rachel Maines' The Technology of
   Orgasm. Yet perhaps -- much as the George Bush generation painted
   female pin-ups upon the noses of their warplanes -- the idea of sex
   with computers is sweetened with the familiarity with the tools of
   one's own work, to be able to say: I program, write or design on this
   machine...which also takes care of my inmate needs. A 1989
   confidential in-house report on HyperCard use within Apple Computer
   found that many of its most accomplished users fit the "hacker"
   stereotype, male and in technical positions in the company, also "see
   their computer as 'companion' rather than 'tool." Might this odd
   negotiation with the enabler of one's alienated labors be a desperate
   ad-hoc attempt at their recapture?

   Perhaps sex with computers is therefore in the tradition of lore of
   the shepherd having sex with his flock of sheep. I long thought this
   was just the stuff of 1970's National Lampoon cartoons by B. Kliban
   and S. Gross (and Robert Crumb's illustrations for Havelock Ellis'
   report of a boy who sodomized rabbits in Weirdo). Then a friend
   recounted on her visit to Wyoming watching a ranch hand, who thought
   he was unobserved, unconventionally mount a female horse.

   Sex with robots has taken the form of subservient robotic Stepford
   Wives or the transformation of woman into robot in Fritz Lang's
   Metropolis, and Donna Haraway has written on the cyborg state of
   modern woman. The breezy 1960s television sitcom My Living Doll -- a
   bachelor given a sexy robot maid -- was updated in the early 1990s as
   Mann and Machine, a cop with a female robot as his partner as police
   shows came to suffocatingly dominate prime time. Sex with computers
   may thus be infected with issues of power, subservience and service,
   where the system (hardware and software) is a prostitute with a
   single up-front purchase price, purposed for immediate sexual
   gratification and scratching that itch so a busy man can get on with
   other issues. Obviously this convenience can be a goal of harried
   engineers, either hobbled by their social skills and nerdiness or
   more concerned with maximizing the activity for which they're
   rewarded, productive work. Traditionally the computer has been seen
   as promoting a sort of monastic celibacy. A punning poster marketed
   to a specific computer language's programmers showed an irate woman
   in short skirt and high heels as if dressed for an anticipated date,
   scowling at her male companion whose attention is absorbed in the
   computer, captioned "Why Do You Think They Call It UNIX?".

   What eighteenth-century experimenter first gazed upon a chess-playing
   or dancing automaton with desire? At the same time western urban
   fascination with the oriental institution of the harem began, a
   sexual pipe-dream offering relief during industrial era. Sex between
   robot and human may thus be rife with historical associations of sex
   with "the Other." The robot HAL in the movie 2001:A Space Odyssey
   spoke in the measured tones of a non-native speaker, to the
   Euro-American astronauts their robots appearing as inscrutable as
   nonwhites. 1930s pulp fiction sometimes gave robots the same imagery
   of sexual voracity that was attributed by the racist mainstream in
   America to Blacks, to Jews by the Nazis, and by many central
   Europeans to the Roma ("Gypsies") to this day. Yet heterosexuality
   itself may be seen as a sexual engagement with the Other in which
   there's possibility for understanding; like an attentive man a gentle
   robot apologizes post coitum to a satisfied Barbarella in Jean-Claude
   Foret's 1967 comic for movements that may have been "a bit
   mechanical."

   Even in the two-dimensional picture plane of printout and screen,
   wherever technology and sexuality converge the ensuing
   representations primarily depict power relations. In 1986 a female
   art director at the College of San Mateo wondered which of the three
   male designers on her staff had sat nude and left a copy of himself
   on the office machine over the weekend, but I truly was not the
   culprit. The man in Osaka who faxed an enlarged photocopy of his
   penis to businesses run by women in 1987 anticipated by a year Los
   Angeles graphic designer April Grieman sending a life-sized nude
   self-portrait, scanned into and manipulated upon a Macintosh, to
   potential employers. The height or depth of technological voyeurism
   may have been when a pen sized endoscopic camera in a woman's vagina
   and a penis-mounted camera recorded sex acts for the 1994 BBC
   documentary The Human Animal: The Biology of Love.

   Yet sexual representation can be exploitative, emblems of violence
   and power at their most cruel. A memorable image of the 1980s was the
   nude, feces-smeared and insult-inscribed body of fifteen-year-old
   Tawana Brawley in People magazine, months prior to the problematic
   trial of the men acquitted for her rape. Such prurient images
   conflating lust and abuse occasionally slipped into allegedly
   respectable weeklies, yet the process is sped up in cyberspace.
   During anti-Chinese riots in Indonesia last May, photos that appeared
   on some news organization's Web sites supposedly showing Chinese
   women being raped were later to be found to have their source on a
   porn site specializing in Asian schoolgirls. I would not mind living
   in a world with so little violence that all news photos of it needed
   to be faked, yet some photos offered for titillation on that sex site
   were of actual rape victims in East Timor. Real bodies are always
   thrown into, crushed in, each new machine.

                                 lil circ

   Sex Without Socialism

     She puts a quarter in
     And just stands there
     And gets loved...
     -- The Windbreakers, "Robot Love," 1976

   The August 1994 New Media magazine showed a pale, soft-focus
   photograph of a penile sheath joystick, created by the Japanese
   company Byakuya Shubo, to interface -- or more appropriately,
   interphallus? -- with the FM-Towns multimedia computer and presumably
   vibrate appropriately during the "Legend of the High School Girls"
   CD-ROM. Though outrages by Marilyn Manson are now urban legend, maybe
   the sexiest turn in man-machine interface this year is Pulse!
   magazine's recent report how Manson's band member Madonna Wayne Gacy
   sometimes tapes his penis to his keyboard.

   Like the autistic boy Tommy in the rock opera who sang "see me, feel
   me, touch me, heal me," there is evidence of a yearning for blurring
   of boundaries between one-to-one intimacy and one-to-many community
   in our condom-clad age. Dr. Alvin Cooper of Stanford University
   posted a poll on internet-related sexuality and online compulsions on
   MSNBC's website in March 1998. Hoping to get a thousand valid
   responses in a few months, he got 10,000 in a few days. Now
   networked, via the internet, in unexpected closeness -- or the
   illusion of it -- increasingly we are pigeonholed by marketers.
   Rheingold himself even invested in a short-lived business trying to
   market the sort of freewheeling discussions that'd taken fire on the
   WELL, that interjected advertisements where it seemed appropriate.

   A 1960s ideal was the hippies' polymorphous perversity depicted in
   the last panel of Osha Neumann's mural People's History of Telegraph
   Avenue in Berkeley, California, all sexes and races dancing nude in
   the sun, celebrating the downfall of repression. In the 1970s, garbed
   in glam glitter, disco finery or Punk leathers, the dream still
   idealized plentiful partners. The initial articulations of cybersex,
   promoted by graying Californians with these ethics close to the
   heart, was one of a collective sensual romp, the mellow and forgiving
   orgy among friends old and new in the cyber-hot tub. Neither age,
   infirmity or ugliness would prevent anyone from logging on and
   getting off. There was a concomitant faith that the technology would
   soon catch up, computer-human interfaces with the subtlety of touch
   -- caressing rather than typing -- and involving more than the gazing
   eye.

   Though in 1996 Time magazine absurdly maintained the Internet's
   content was "85% sexual," in spring 1998 the San Francisco Chronicle
   counted about 70,000 sex-related websites. Most are conventionalized
   representations from the stripping and photoporn world now digitized,
   or from prostitution. First Class Incorporated now provides nude
   photos online of the independent contractors of an outcall service
   that's been sending women and men to Las Vegas hotel rooms "to dance
   and strip" for fifteen years. Online sex in 1999 is mainly visual,
   sexy chat and real-time one-on-one peep shows and insufficient
   bits-per-second streaming video with choppy screens of your private
   dancer, two-way camera unnecessary, lap dances without the lap, all
   the while the meter running lucratively. This neighborhood of
   cyberspace has transformed, in the greater bait-and-switch game of
   online commodification, from what should have been an arena of
   democratic sharing of tactile pleasure free of social roles or
   restraints into an arena of commerce. Typical of the replication of
   existing social roles elsewhere, even Nighttown shares in the general
   repression of utopianism in cyberspace.

   When its secret history is written, the 1990s will prove to be about
   redirecting media-stimulated bacchanalian sexual energy back into
   corporate work and sales. The juicy optimism and moment of futuristic
   contemplation of technologically-enhanced sexualities has been
   replaced by the celibate late-night crunch of people making money.
   Early 1997 the online trade journal Inter@ctive Week estimated the
   approximately 10,000 adult sites then online were generating about $1
   billion in revenue per year, mostly through credit card transactions.
   Some large sites were bringing in more than $1 million per month. As
   sexual content was the eminently marketable application that drove
   the VCR and camcorder markets, it's proven a "killer app" -- let's
   say "lover app," please -- that has driven interactive Web video
   technology too. Sites like Kat's Virtual Dreams feature a live
   performer who displays herself in front of an internet camera while
   halfheartedly reading the viewer's typed requests on a nearby PC, the
   performer occasionally typing a monosyllabic personal response. In
   What Will Be (foreword by Bill Gates), Michael Dertouzos, the
   Director of the M.I.T. Laboratory for Computer Science, describes
   this service "which in the mid-1990s was around fifty dollars for a
   fifteen-minute session." Dertouzos goes on to discuss the future
   technology of "full-immersion sex suits" with mild revulsion but
   resignation at its eventual inevitability, as if predicting more cars
   on the road during his morning commute. And these days I wouldn't be
   surprised to learn the Vatican was considering my St. Peter's dome
   idea as a revenue source.

   Perhaps the teledildonic temptation was flawed or fragile, based on a
   fetishization of techology and the daily structures that revolve
   around it. A lot of men and women think they don't want to leave
   work, to take time off to get off or to make love or some combination
   of the two. A computer distills all experience into work, by
   alienating us from the physical interaction as completely as the
   factory or office alienates us from products of our labors.

   One lesson of capitalist deformation of alternative sexuality might
   be found in the story of the Kerista Commune. Founded in San
   Francisco in the early 1970s, it had an innovative sociosexual
   structure of "polyfidelity " within "Best Friend Identity Clusters,"
   with an orderly schedule of who slept with whom. By the early 1980s
   its advertiser-supported newspapers Utopian Classroom and
   Rockheadwere ubiquitous around town. After discovering the ease of
   publishing upon a Macintosh, they decided to finance the commune with
   a computer-consulting business. The business grew, and was sold in
   the 1990s to a larger national franchise; simultaneously the commune
   and publishing project disintegrated. The relentless, pounding waves
   of capitalism dissolved their community until even the most ambitious
   alternative models become just a business after all.

   From George Carlin's 1960s recitation of seven words the FCC wouldn't
   allow said on television or radio, through each peculiar quotation of
   "penis" and "pubic hair" during Clarence Thomas' Supreme Court
   confirmation hearings, to salubrious details Kevin Starr has provided
   the presidential impeachment hearings, sex talk continues to have
   political import. Sometimes we may have to talk dirty online to speak
   truth to power. If it was irrational to ever momentarily re-imagine
   an online communications medium developed by the Department of
   Defense as delivering liberating ecstasy, it was sadder for a tool
   for a wide range of human communication to have been so quickly
   redefined as the arena of commerce and obfuscation that supports it.
   Yet communication, the word, remains a primary weapon against
   technological abuses against the flesh. When I reasserted my WELL
   predictions about sex with famous commodities and symbols of power in
   the Banff Art Cenre's Virtual Conference on the Bioapparatus, my
   panel's respondent Robert McFadden aptly termed my vision "a nonstop
   miasma of consumption." To update my predictions I would say that the
   contemporary shapers of cyberspace would find the greatest pleasure
   not commingling online in shared sensual exploration, but like Uncle
   Scrooge McDuck, rolling in vaults of money.

   As a young artist, Mike Mosher was warned corporate patrons wouldn't
   support artwork about SEX or POLITICS. As if there was anything else
   worth the effort to paint.


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