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ASTRO_ARIA
March 12, 2016
(This was *not* posted at the Charles
Stross blog, though I thought about it.)
Charles Stross posted three pieces in a row about "space opera",
all of which sparked some extensive discussion.
http://www.antipope.org/charlie/blog-static/2016/03/towards-a-taxonomy-of-cliches-.html
http://www.antipope.org/charlie/blog-static/2016/03/defining-space-opera.html
http://www.antipope.org/charlie/blog-static/2016/03/fun-with-monomyths-in-space-op.html
He lead off with a list of cliches to avoid:
http://www.antipope.org/charlie/blog-static/2016/03/towards-a-taxonomy-of-cliches-.html
This list strikes me as largely
unnecessary, because they're all
derivable, given the understanding
that "space opera" is a form where Why do this rather than, say,
the cultural and technological write historical fiction?
background is essentially just Two answers: (1) it's easier
faked-up to support traditional than actually learning
romantic fictional scenarios. history, (2) the parameters
can be adjusted to simplify
If you simply start with the problem of writing
the intention of writing a romantic fiction beyond
realistic/anti-romantic what would be possible with a
space opera, you'll historical setting.
automatically dodge these
cliches. You can, for example, do
quasi-medieval scenarios
Many of the complaints in the where many social problems
discussion had to do with the are removed-- rather than
needs of traditional romantic just ignored and/or shrugged
fiction, e.g. human agency must off as inevitable.
matter ("trust the force, luke").
But if you try to "fix" the problems
with irrational romanticism in space
opera, you'll end up with something
that doesn't seem like space opera,
and the fans won't know what to make
of it (Sterling's "Schismatrix" is a
good example...).
Instead of cliches, I might complain
about some broader "peeves":
One major peeve:
The general lack of complexity,
e.g. "a desert planet"? A Many of the aspects of space opera
planet with a single biome? people complained about in the
ensuing discussion came under the
heading of "lack of complexity".
e.g. alien civilizations with a
single, uniform culture.
Another peeve:
The various standard tropes of space
opera evolved over many years of pulpy
experimentation, and fans of this form
have seen these tropes re-used many
times: from this repetition they develop
a sense that there's an underlying logic
to them, they're somehow established and
reasonable.
I've long complained about the automatic
presumption of faster-than-light travel, but FTL
further, consider artificial gravity
generators: nearly every story with FTL ships
also has them come equipped with a magic
internal gravity... but the only commonality
these two technologies have is that they
function as off-the-shelf solutions for lazy
writers.
This consensus reality of FTL and artificial
gravity has no internal integrity in its (Feb 10, 2018)
premises, but if you were to write a story
with one and not the other, it would strike The use of artificial gravity
the fans as very strange. But we don't know in the most recent Star Wars
how to do either (and we suspect you can't do movie bothered me a lot. Why
either) so why act as though there's some doesn't anyone think about
underlying relationship between them? shutting it off to conserve
energy? Why does it exist
even in industrial areas where
human beings don't normally
hang around?
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