[PREV - ENGAGEMENT] [TOP]
MUSHY_ROOTS
May 26, 2009
August 27, 2013
There is a depth of badness out there that goes far
beyond any hope of redemption even as kitsch --
No alternate point of view is plausible by which
someone, anyone, might find it acceptable. Though if I remember
right, some people
One example: the $3 anime DVD: do defend this anime.
".hack//Roots" There are mysteries.
a collection of five episodes from 2006/7
(notably, well post-matrix).
It's set entirely inside a virtual reality game
called "The World", which immediately creates a
problem: games, almost by definition are things
that don't matter: getting someone interested in
a story about playing a game is a difficult (though
by no means impossible) trick -- there's an extra
barrier there that the authors needed to think their
way through.
Now, by episode 3 or 4 they do get around
to mentioning that there's something peculiar
about this "game", it's somewhat non-deterministic,
"autonomous", or somesuch -- there are "lost" places
that appear occasionally that seem to be dead space
as far as the game goes (monster-free), and there
are these features of an earlier version of the game
that are popping up here and there.
The odds are pretty good that where they're going is
(a) the players take over the game -- ala Neo of
the Matrix, and (b) the game isn't just a game, it
has some higher significance than that.
The trouble is that before you get to those
developments, you need to do something to keep
the viewer engaged, and it just isn't there.
The main character, appropriately enough, seems fairly
dubious about why he's playing the game. The various
answers you might suppose -- he's heard something
interesting about the game, and is exploring it out of
curiosty; he's capricious, and does absurd things on a whim --
aren't played up. He seems like a stoned, confused
teenager throughout.
I submit that the problem is that the author's themselves
weren't sure, and hadn't made up their minds.
Evidence for this can be found in the
dialog which goes looping around the And the Fight scenes are
same questions over-and-over. all completely prefunctory,
despite the fact that
Character A asks a question, they're supposed to be
Character B says "I don't know". central to the game.
Character A responds:
"What, how can you not know?"
Character B shrugs helplessly.
And so on.
Repeat over and over again.
"But why did Ovon do that?" "I don't
know. He's very *mysterious*", "Do you I can remember having
think he really believes in that?", this kind of "fear of
"It's hard to say", "Do you believe in commitment" in writing
it?", "I don't know." back when I was a
young teenager.
It's remarkable
when something
like this makes
it as far as it
--------
[NEXT - 5MM_PER_HOUR]