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PLAY_BALANCE


                                              January 10, 2005


Once upon a time (1980 or so)
I went through a minor wargaming    Ogre was a science fiction scenario
phase, mostly playing some          based on Laumer's "Bolo" stories.
"Microgames": "Ogre", "GEV",        Lots of different kinds of small
and "Melee".                        tanks ganging up on an enormous
                                    automated tank, the "Ogre".
Melee was a
suprisingly                                    A cool game, but they blew
interesting                                    it on "play balance".  
game, an                                                              
attempt at    It was later expanded,           The attacker would always win  
modeling      tricked out with                 if they used a strategy of 
medieval      fantasy junk, and                all GEVs (aka hovercrafts).
warfare.      became the game                                             
              "Wizard", which I                These had the unique       
As far as     never bothered with.             capability of being able to
wargames go                                    slide in quickly fire, and 
it was                  No D&D for me,     retreat before a           
reasonably              thank you.             counter-attack could occur.
elegant.                                                                  
                                                    Their next game       
This is to say that                                 attempted to fix the  
playing it involved                                 problem by weakening  
detailed study of the                               the retreat phase of  
rules, carefully                                    the GEVs.             
reading through the                                                       
tables of different                                 Oddly enough, they    
weapons you could                                   called it "GEV",      
assign to fighters                                  though the GEVs were  
crunching the numbers                               no longer crucial.    
about different         The design of                                     
tradeoffs of strength   wargames has 
and dexterity, and so   it's own            
on.                     tradeoffs:         
                        elegance vs. 
  I was playing         realism;           
  this game with        realism vs.         The phrase "wargame"
  an experienced        play balance.       suggests some attempt
  opponent, and                             at capturing some
  he already had                            aspects of reality.
  his strategies
  worked out.                                  The original wargames
                                               tended to be historical
  Typically he would use very                  simulations, used to
  moderate mixtures of strength                learn something about
  and dexterity, with weapons                  strategy and tactics.
  from the middle of the chart,
  and just a little bit of
  armor.

     My first attempt at creating a
     "character" was to max out the
     strength and let dexterity go
     to the minimum, max out the armor     This was the only
     (including a shield on his back)      "character" that
     and have him carry the heaviest       I bothered to name:
     possible ax.                          "Wimpy the Burdensome".

     He didn't last very long.
     A blow from his ax *might*
     be devastating, but in effect
     he wasn't able to hit anything.
           
        Another bright idea I had: 
        I noticed that there was a 
        special rule attached to        
        the light bows: a high          
        dexterity, unarmored,            
        fighter could fire them    
        twice in a turn.  I tried a       
        few rapid-firing bowmen,             My opponent commented
        but while they could hit             that he'd tried this
        things at a distance, they           strategy once, and had
        could do only light damage,          the same trouble with it.
        and never against a fighter
        wearing any armor.         
                                      
              This was getting distressing:
              it was all very logical, but
              how dull if the only reasonable
              thing to do was to imitate my
              opponent's moderate strategies,
              and let the luck of the dice
              settle the outcome...


But then I started having some
interesting thoughts... there
were these heavy cross-bows
whose primary flaw was that they
were incredibly slow to re-load
(three turns!).  However it only
took *one* turn to change weapons,
so why not send a fighter into
battle with two, one in his hands,     My opponent was impressed:
and one on his back?  Then you         he hadn't seen that idea before.
could pack a heavy attack into
the opening of the game, and
perhaps settle it quickly.

    This was useful, but
    nothing amazing.

Reading back and forth through
the rule book, I noted another
interesting loophole -- or rather
"simulation hack":  spear weapons
did double damage on a "charge
attack".  So the *first* hit
with something like a halbred
was really devastating, though
afterwards it was much like any
other weapon.

These heavy halbreds required
a lot of strength, so the
dexterity hit could be a
problem.  I thought of a way
to compensate slightly: wear
no armor.


  We played a few games where
  I relied heavily on a lot of
  unarmored warriors with               I supplemented them
  heavy halbreds.  In the opening       with one double
  of the game, I would have two         heavy-crossbow guy.
  gang up on one opposing fighter:
  the second attack was generally
  fatal, leaving the heavy halbred
  men free to charge at yet another
  target.


     This was looking to me like
     an unbeatable strategy.
     Had they blown it and
     pulled another "Ogre"?


     Before we put the game
     aside for the last time,     (We were students in
     I asked him what he          physics and engineering:
     would do if he knew in       it's amazing we found time
     advance that I was           to play several sessions
     going to hit him with        of this game.)
     unarmored heavy halbreds.

     He thought for a moment
     and said he would try
     the radid-firing bowmen.

        And indeed, those might
        be effective against
        unarmored opponents.

            Which improved my opinion
            of the game immensely:
            different strategies could
            be effective under different
            circumstances.


               How depressing if the only path to success
               was to imitate the already successful.


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