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UNLIMITED_CONSTRAINT
February 12, 2022
Some computer geeks made some remarks on art
that I agree with-- This is not something that
happens every day.
https://news.ycombinator.com/item?id=30220831
An amichail asks:
"Why isn't computer programming a major part
of the arts? One can create almost
anything using computer programming. This
is not true with any other artistic tool."
chubot wrote:
"I think I suffered from this same fallacy >20 years ago...
I would say it's a 'mathematician's view of art', i.e. that
generality is better."
"I was really into music and audio, and I remember talking
to another computer person about how it would be cool to
make our own DAW (digital audio workstation), and then
presumably make some kind of musical masterpiece because we
could create anything!"
"Aside from the fact that this is a ridiculously large
project that was never finished, generality isn't better if
you care about good art. Constraints breed creativity, etc."
"Spending time around successful artists will cure you of
this notion. e.g. I worked with technical artists in video
games -- they are using a computer, but they think VERY
differently than programmers and mathematicians. I also knew
some pretty successful musicians."
"Summary: plenty of art is created with computers, but
without programming. Teaching programming to artists is
probably a good idea in some circumstances, but not
obviously better than teaching photography or even say
public speaking. That doesn't mean programming is invalid,
but it's one tool and it's not especially likely to lead to
good artistic results. The balance may change in the future
but I suspect it will always be somewhat true, probably just
because of the way brains work (both the creator's and
audience's)"
eigenhombre wrote:
"A lot of art-making is about constraints. These are
generally imposed by the medium (What can I make with bits
of dried colored goo on a rectangular surface? Or with just
a pencil and paper?) or by some arbitrary-but-effective rule
set (e.g., the sonnet form in poetry, the fugue in music)."
"Great art embraces and somehow transcends the constraints of
the chosen form. Consider how great paintings, constrained as
they are in their static, rectangular form, almost leap from
the canvas into your eyes. They are magical because skill of
the artist and the constraints exist and work together."
"The best computer art will work not because computers can
be used to 'create almost anything,' but because the
constraints inherent in computing (or some chosen set of
constraints therein) stimulate artists to make great
things inside those constraints."
"We do already have some good constraints we can choose to
work within. I like text games, roguelikes, etc. because
they stimulate my imagination more than immersive graphics
do, and because such games have been a part of computing
almost since the beginning [1]. As computers become ever
more ubiquitous and powerful, we may have to apply our own
constraints, and find which ones give rise to the most
interesting art."
"[1] A great history is at
https://if50.substack.com/,
frequently mentioned on HN"
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