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SLICING_THE_CUBE
February 18, 2010
Thinking about
3D_TIC
An observation I thought was neat
is that the mapping of the cube as
those particular three boards is
arbitrary, and you could slice the
cube up along another direction and
have a precisely equivalent layout.
These two sets of three boards are equivalent:
I II III
o | | x o | | o o | | x C
---+---+--- ---+---+--- ---+---+---
| x | o | x | o | | B
---+---+--- ---+---+--- ---+---+---
x | | | x | o | | x A
A B C
x | | | x | o | | x I
---+---+--- ---+---+--- ---+---+---
| x | o o | x | o o | | o II
---+---+--- ---+---+--- ---+---+---
| | x | | o | | x III
What's interesting here is you can cover
three dimensions by just thinking about
two at a time... and you can keep (Even with the diagonals
switching which two you consider through the center, you
primary. This is a tool for grasping a can think about planes in
3-D situation without holding it all in those directions as well.)
your head at once.
And this is a basic skill that gets more
useful with higher dimensions:
For 4-D, you just consider one
set of 3 dimensions at a time.
So you can play 4-D tic-tac-toe as well...
draw three sets of three boards to map the
hyper-cube, and think in terms of one stack
of three boards at a time.
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