[PREV - ROMANCE_BY_DESIGN] [TOP]
BITER_REBITTEN
October 1-27, 2017
December 7, 2017
The "biter bit" revisited.
BITER_BIT
I've written about this before, but begun
thinking about it again recently--
Some friends of mine have gotten interested in
retro-40s style radio drama, but I'm not sure
they quite understand the basic forms.
That seemed a little strange to me, but then the
"biter bit" is a pretty strange form, really...
maybe strange enough to think about some more.
Typically we think of fiction
as following a problem-solving
structure: a difficulty arises, There was a time when I would've been
the hero struggles with it, and more dogmatic about this: the only
after much effort the problem exceptions I could think of to the
is solved. problem-resolution story didn't seem
much like stories, e.g. Hemingway's
"Snows of Kilimenjaro".
One of Lester Dent's rules-- obvious once
you hear it-- is that the problem must be
solved through the efforts of the hero, CHANCES_ARE
not by luck, or outside intervention.
In comparison, in the "biter-is-bit" form,
no one needs to do anything to solve the There's a cliche about
problem. The viewpoint character is the "tragedy": the character's
villain, an unsympathetic character who's flaws bring about their
character flaws will be his undoing. downfall. But the "biter
bit" is not a tragic form:
The hero then is the nature of the you're supposed to feel
universe, perhaps some sort of divine happy about the main
justice... except that there's never character's fate.
any explicit mention this, there are
no tag-lines about god's will or
divine providence or anything like
that.
This might be compared to "romance fiction",
where the protagonist typically wins the game
(i.e. gets a high-status male) without effort,
simply through a display of superior niceness.
The main character's competitors (the coniving
manipulative females) will typically sabotage
themselves, receiving their comeuppance without
any work on the main character's part.
It's also a relatively common aspect of adventure
fiction: the bad guys sabotage themselves with
their own badness-- they can not trust each SKYLARK
other, nor can they expect many allies once their
nature is understood.
I find it suprisingly difficult to craft a good
example of a biter-bit story. They tend to sound
jokey and contrived when sketched in outline-- it
could be the real trick in writing them is to get
the audience to buy into them.
An example I liked when I was a kid, from some
horror anthology-style comic-book from Marvel:
The main character has heard about an
immortality potion, and is determined to get it,
committing horrible crimes to do so. He
believes in it implicitly-- and ignores all
warnings about it-- and downs the magic potion
the moment it's in his grasp. He then freezes
in place; he becomes completely immobile... and
begins sending roots into the ground. This
"immortality" potion transforms you into a tree,
which do indeed have very long lifespans.
--------
[NEXT - PRISONER_OR_JAILER]