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DICE


                                                Mon Jul 15  2002


The cover of my copy of "the Dice Man"
makes it look like soft core porn,                  RANDOM_ENCOUNTER
but what it is exactly, is a little
stranger than that.

It's written as though it's an
autobiography, though the
spine calls it fiction.

The plot concerns a professional man
bored with life who breaks out of the
rut, reminiscent of Thorne Smith's                THORNE
"Topper".  So, comedy?  The book is
certainly funny enough.

And while there are certainly enough sex
scenes to justify the pink satin sheets
on the cover, there's also quite a lot
of digs at modern psychiatry... so the
book is more satire than comedy?

But the actual focus of the novel is
the *way* the main character breaks
out of his rut: he begins literally
rolling the dice, adding a random
component to all his decision making.

He works out a philosophical rationale
for why this is a good idea, and
eventually founds a movement based on
it, creating a religion centering
around "The Book of the Die" which he
writes, and which is quoted throughout
this novel.

   So:

      Is the author really serious
      about promoting this idea?

          (Or is it all some sort of
          satire of self-help movements?)

His rationale is essentially
that most human beings are a
mass of conflicting
tendencies and impulses, but
we normally filter these to
provide a semblance of a
cohesive, reliable entity to
the outside world.

   The problem with doing this
   is that you can become too
   predictable, you let
   the currently dominant
   features of your personality
   completely determine your
   future state.

      According to Luke, one is
      better off giving the
      minority fragments of
      your self a chance to be
      exercised, and possibly
      grow into a new dominant
      personality.


In his decision
making process,
he does not
specify how you
come up with the
options that you
use the dice to
choose between.

You're free to
assign
probability
weightings that        Roll 2 dice,
reflect what you       and only quit
suspect you            your job on
should do.             snake-eyes,
                       but ask the
                       boss for a
                       raise on 6,
                       7, or 8.


There's one scene where *two*
people decide what they're
going to do with one roll of
the dice, and they then have
to negotiate what the
probability weightings will
be between them.

      So this is all not as simple as just abandoning
      yourself to random influences... rather it's about
      adding a random component (possibily not even that
      large a random component) to your life.


===

I took this seriously
enough when I was thirteen
or so: I messed around       (That was around the time
with using dice for          I was interested in
decision making.             probability, so
                             calculating dice odds
                             probably appealed to me).



Though I tried adopting a set of
variations on the rules,
essentially an allowed cop-out:

   Roll the dice and
   watch your own
   emotional reaction
   to the result: if
   you're alarmed by
   what the dice tell
   you, then that means
   you need to do the
   opposite.

      So of course I
      drifted away from
      this approach...
      though I've always
      had a certain
      fascination to
      opening up new doors         A forced association
      with randomness.             creativity exercise:

                                   Make a list of things
                                   relevant to a given
                                   topic.
   But I think there's
   a problem with                  Generate random
   random techniques.              pairings from this
                                   list (computers help
   I think it's allure             for this).
   is more romantic that
   practically useful.             Read through the list
                                   of pairs, looking for
   The problem, at least           interesting
   for me, is not in               connections you can
   coming up with new              use.
   directions, but
   sticking with them                     I've used this successfully for
   far enough to get                      coming up with ideas that I liked
   somewhere.                             e.g. for SF stories; to solve
                                          engineering problems, though I don't
   It doesn't                             believe that I've ever actually
   strike me as all                       *used* the ideas in a finished
   that hard to                           project.
   stay open to new
   directions: all
   it takes is the                             These days I sometimes
   realization that                            play the Map Game:
   you should.
                                                            MAPGAME

   Far from needing a
   method of generating
   new possibilities,
   I need methods of
   focus.  Knowing when
   to ignore the new
   possibilities seems
   like the real trick
   to me.


===

Did a web search on
Luke Rhinehart,
and discovered many       The given name:
things...                 George Cockroft


   Rhinehart has written a number of other books,
   including a recent sequel to the Dice Man, and
   a published version of "The Book of the Die".

      There are "dice communities" of people
      who try to follow the Book of the Die.
      A documentary exists on the subject.

   Rhinehart also wrote a book about Est, which
   indicates to me that he might have been *serious*
   about creating something like a Dice Movement.

             He seems to have excised this
             Est book from his listing of
             previous works, and who could
             blame him.



Many an interesting detail here:

   [ref]

   A suggestion that the US version
   was cut from the original.

A quote:

   Adventures of Wim was published in 1986, and was
   sold as 'The sequel, well almost, to The Dice
   Man'. Unfortunately, it's no longer in print,
   though it's reasonably easy to find in libraries
   and second-hand bookshops in the UK. It is
   possibly the best of Luke's books, and is well
   worth the effort to find it.

   It takes Luke's style to its logical conclusion,
   as the entire book is made up of sections taken
   from other, fictional books.


A list of "dice" songs (!):

     o  'Six Different Ways' by The Cure

               Hm.


     o  'X, Y and Zee' by Pop Will Eat Itself

         But this one is nutty, it's not
         obvious how this is supposed to be
         related at all.

         There's the line "We are one",
         and that seems to be it.


                       Fanatics start seeing their
                       fanaticism everywhere

                                 As many people have
                                 pointed out to me.

                           (What, no John Cage?)


===

   Just for the hell of it, how about
   taking "the Dice Man" seriously
   again for a moment?

                                                    HONEST_JOHN
       How does it fit in with John Cage's
       random compositions?  That business
       about carefully determining the
       parameters that will be randomly
       controlled sounds pretty Cagey.



      And then there's this thesis I've been
      working on of late:

      UNINTENDED



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