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DICE

                                                       July 15, 2002

Luke Rhinehardt, "The Dice Man" (1971):
                                                                    [link]
The cover of my copy of "the Dice Man"
makes it look like soft core porn,                  RANDOM_ENCOUNTER
but what it is exactly, is a little
stranger than that.

    The style of the book might
    make you think "autobiography",
    but the spine calls it fiction.

The plot concerns a professional man
bored with life who breaks out of the
rut, reminiscent of Thorne Smith's                THORNE
"Topper".  So, comedy?  The book is
certainly funny enough.

And while there are certainly enough sex
scenes to justify the pink satin sheets
on the cover, there's also quite a lot
of digs at modern psychiatry... so the
book is more satire than comedy?

           But the actual focus of the novel is
           the *way* the main character breaks
           out of his rut: he begins literally
           rolling the dice, adding a random
           component to all his decision making.

           He works out a philosophical rationale
           for why this is a good idea, and
           eventually founds a movement based on
           it, creating a religion centering
           around "The Book of the Die" which he
           writes, and which is quoted throughout
           this novel.

              So:

                 Is the author really serious
                 about promoting this idea?

                     Or is it all some sort of
                     satire of self-help movements?

           His rationale is essentially
           that most human beings are a
           mass of conflicting
           tendencies and impulses, but
           we normally filter these to
           provide a semblance of a
           cohesive, reliable entity to
           the outside world.

              The problem with doing this
              is that you can become too
              predictable, you let
              the currently dominant
              features of your personality
              completely determine your
              future state.

                 According to Luke, one is
                 better off giving the
                 minority fragments of
                 your self a chance to be
                 exercised, and possibly
                 grow into a new dominant
                 personality.


                     In his decision
                     making process,
                     he does not
                     specify how you
                     come up with the
                     options that you
                     use the dice to
                     choose between.

                     You're free to
                     assign
                     probability
                     weightings that        Roll 2 dice,
                     reflect what you       and only quit
                     suspect you            your job on
                     should do.             snake-eyes,
                                            but ask the
                                            boss for a
                                            raise on 6,
                                            7, or 8.


                     There's one scene where *two*
                     people decide what they're
                     going to do with one roll of
                     the dice, and they then have
                     to negotiate what the
                     probability weightings will
                     be between them.

                           So this is all not as simple as just abandoning
                           yourself to random influences... rather it's about
                           adding a random component (possibily not even that
                           large a random component) to your life.




I took this seriously
enough when I was thirteen
or so: I messed around       (That was around the time
with using dice for          I was interested in
decision making.             probability, so
                             calculating dice odds
                             probably appealed to me).



Though I tried adopting a set of
variations on the rules,
essentially an allowed cop-out:

   Roll the dice and
   watch your own
   emotional reaction
   to the result: if
   you're alarmed by
   what the dice tell
   you, then that means
   you need to do the
   opposite.

      So of course I
      drifted away from
      this approach...
      though I've always
      had a certain
      fascination to
      opening up new doors         A forced association
      with randomness.             creativity exercise:

                                   Make a list of things
                                   relevant to a given
                                   topic.
   But I think there's
   a problem with                  Generate random
   random techniques.              pairings from this
                                   list (computers help
   I think it's allure             for this).
   is more romantic that
   practically useful.             Read through the list
                                   of pairs, looking for
   The problem, at least           interesting
   for me, is not in               connections you can
   coming up with new              use.
   directions, but
   sticking with them                     I've used this successfully for
   far enough to get                      coming up with ideas that I liked
   somewhere.                             e.g. for SF stories or engineering
                                          design-- though I don't believe that
   It doesn't                             I've ever actually *used* the ideas
   strike me as all                       in a finished project.
   that hard to
   stay open to new
   directions: all
   it takes is the                             These days I sometimes
   realization that                            play the Map Game:
   you should.
                                                            MAPGAME

   Far from needing a
   method of generating
   new possibilities,
   I need methods of
   focus.  Knowing when
   to ignore the new
   possibilities seems
   like the real trick
   to me.


===

Did a web search on
Luke Rhinehart,
and discovered many       The given name:
things...                 George Cockroft


   Rhinehart has written a number of other books,
   including a recent sequel to the Dice Man, and
   a published version of "The Book of the Die".

      There are "dice communities" of people
      who try to follow the Book of the Die.
      A documentary exists on the subject.

   Rhinehart also wrote a book about Est, which
   indicates to me that he might have been *serious*
   about creating something like a Dice Movement.

             He seems to have excised this
             Est book from his listing of
             previous works, and who could
             blame him.



Many an interesting detail here:

   [ref]

   A suggestion that the US version
   was abridged from the original.

A quote:

   Adventures of Wim was published in 1986, and was
   sold as 'The sequel, well almost, to The Dice
   Man'. Unfortunately, it's no longer in print,
   though it's reasonably easy to find in libraries
   and second-hand bookshops in the UK. It is
   possibly the best of Luke's books, and is well
   worth the effort to find it.

   It takes Luke's style to its logical conclusion,
   as the entire book is made up of sections taken
   from other, fictional books.


A list of "dice" songs (!):

     o  'Six Different Ways' by The Cure

               Hm.


     o  'X, Y and Zee' by Pop Will Eat Itself

         But this one is nutty, it's not
         obvious how this is supposed to be
         related at all.

         There's the line "We are one",
         and that seems to be it.


                       Fanatics start seeing their
                       fanaticism everywhere

                                 As many people have
                                 pointed out to me.

                           (What, no John Cage?)


    From wikipedia:

      "[George Cockroft aka Luke Rhinehardt]
      continued the premise of the book in two other novels"

         Adventures of Wim (1986)
         The Search for the Dice Man (1993)

      "and in a companion title"

         The Book of the Die (2000)




   Just for the hell of it, how about
   taking "the Dice Man" seriously
   again for a moment?

     How does it fit in with John Cage's            HONEST_JOHN
     random compositions?  That business
     about carefully determining the
     parameters that will be randomly       Certainly Cage's random
     controlled sounds pretty Cagey.        compositions technique
                                            (and for that matter,
                                            Burroughs "cut-ups")
                                            pre-dated "The Dice Man"


 Then there's this thesis of mine:                Ah, but Uncle Wikipedia comes
                                                  though on a very early early
 UNINTENDED         reference, a 1953 Donald Duck
                                                  comic book:
    Since the complexities generated by       
    evolutionary processes are often                 "In the story, Donald
    more interesting than the single                 becomes an adherent of a
    vision of a typical individual...                philosophy of life called
                                                     flipism, in which all
    You might use chance-based                       decisions in life are made
    operations as a way of trying                    by flipping a coin."
    to evade your own limitations.                   
                                                          [link]

                                                     This essay dressed-up as 
                                                     a wikipedia article is a 
                                                     beautiful analysis of  
                                                     "Flipism" as a strategy:
                                                      
                                                      [link]
                                                                             

                             "Still a third approach is to look at flipism as
                             the endpoint of a continuum bounded on the other
                             side by perfectly rational
                             decision-making. Flipism requires the minimum
                             possible cognitive overhead to make decisions, at
                             the price of making sub-optimal choices. Truly
                             rational decision-making requires a tremendous
                             investment in information and cognition to arrive
                             at an optimal decision. However, the expected
                             marginal value of information gathered
                             (discounted for risk and uncertainty) is often
                             lower than the marginal cost of the information
                             or processing itself. The concept of bounded
                             rationality posits that people employ cognitive
                             parsimony, gathering only what they expect to be
                             sufficient information to arrive at a satisficing
                             (or "good enough") solution. Flipism is therefore
                             a rational strategy to employ when the cost of
                             information is very high relative to its expected
                             value, and using it is an example of motivated
                             tactical thinking."






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