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SCIENCE_OF_LUCK
October 31, 2009
The Doctor is capricious, WAY
he dives into the unknown
often unarmed and
ill-equipped, relying on
his ability to improvise "But you have no weapons, no plan--"
a solution. "I know. And doesn't it scare you to death?"
The Doctor is insouciant in
the face of death... to the
point where many regard him
as callous.
Spike flows like water, he
avoids over-thinking a problem
and reacts spontaneously -- Jet has a more intellectual approach,
when they "come at him with a Zen/"Art of War" understanding of
great force", he controls the things-- He lectures about how Shogi
force, rather than meeting it is practice at getting into your
with force of his own (or at opponents mind, you look ahead many
least, that's the theory). moves before making your own move.
He moves through But then: Jet
life with an air of As with Coroto cannot predict
relaxed boredom. Maltese. "One Spike's moves.
could see
right away that Without a plan of his
he was a man of own, it's difficult
destiny" to counter-plan against
him.
When one has
fate on one's But then, people
side, one need who really are that
not expend spontaneous are
effort. often relatively
easy to manipulate,
aren't they?
Neither Spike nor The Doctor
are really happy: they carry
with them a noble sadness, a
sense of tragedy.
Planning is difficult,
perhaps impossible, so
we fantasize about
being someone who does
not need to plan.
We would like to be beyond
worry, which shows that we The ideal:
are definitely not.
"The coward dies a thousand
deaths, the hero dies but
once."
The detailed plan is an impossibility,
because foreknowledge of circumstances
is impossible. In any real game
there's more than one competitor:
there are too many opponents to
predict what they will do.
And yet, living without a
plan seems foolhardy.
So: there would seem to be a need for
a loose plan,
an open plan,
a rough road map.
And the plan has to include an awareness of
circumstances, a syncing-up with the current
state of the real, a strategy of revision.
Reams must have been written
about this sort of thing. Is There might, perhaps
there any point in reading them? be a point in crossing
borders in the traditional
(I can generate my own fields... military planning,
vapid platitudes.) business planning, personal
plans, gaming, and so on.
But I'm sure reams
have been written
about this as well.
(E.g. that Silicon
Valley fad for
"The Art of War".)
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